Structs

Members in a Unreal Engine exposed struct through UStruct, needs to be a field. If not exposed, none of that applies.

[UStruct]
public struct FMyStruct
{
    [UProperty(PropertyFlags.BlueprintReadOnly)]
    public int MyInt;
    
    [UProperty(PropertyFlags.BlueprintReadOnly)]
    public float MyFloat;
    
    [UProperty(PropertyFlags.BlueprintReadOnly)]
    public string MyString;
    
    [UProperty(PropertyFlags.BlueprintReadOnly)]
    public bool MyBool;
    
    [UProperty(PropertyFlags.BlueprintReadOnly)]
    public UObject MyObject;
}